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Create an action animation

  • mmdev7

    First thing to do is to add your spade to the puppet by placing it inside of the puppets group and create your animation on the puppet.

    Make its default pose the starting possition and make a new keyframe of the puppet digging with the spade. Put a blend in/out time on the keyfram and maybe some wobble and attach it to a controller sensor button.

    If you go to the animate tool in the create menu you will see a tool called 'record possesion' with an icon of a sock puppet. select this and possess yuor puppet. Now any movements you make as the puppet will be recorded as an animation.

    Hope this helps :) Peter

  • StankyDino

    '@Peter, is this how equipping things will have to work? They'll have to exist within the puppet group the whole time and just vary which is visible, collidable, etc?

    Or is there a way to make a tag that will act as the Parent hold point for an instantiated child weapon? Can we emit prefabs as a child, even?

  • Supposer

    This is how things work, yes. You can turn whole objects/groups on/off, rather than having to change all those settings individually, though.

    You could use an emitter, though it wouldn't really make much difference for how you'd use it.

  • LadyLexUK

    Im afraid I could not understand those instructions so I guess I will have to wait for a proper tutorial after the Beta.

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