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Rotate a group without a bolt?

  • jon-blue-eyes

    I should add to that, and rotate around a different point other then center of mass

  • mmdev7

    Yes, just make sure that the rotator is stuck to or referencing the group, and not objects inside the group.

    The only down side to this is that rotators will always rotate around their centre of mass. If this is a problem you can try to stabilise your bolt joints by adding multiple bolt joints onto your object and by reducing the weight of the object attached to the bolt. Removing gravity on the objects also helps but you may want that on for other reasons.

    Hope this helps :) Peter

  • jon-blue-eyes

    Ah that’s a good tip about multiple joints. Although I take it I can’t add multiple joints in the same location? (Not at PS4 to try, will try later)

    I tried removing all gravity and reducing weight to zero... or low. No help.

    I will keep trying, might be able to fake center of gravity by adding some hidden objects to mirror the shape! (Hacking center of gravity).

    Any idea if this is something that will come in the future (custom center point)?

  • jon-blue-eyes

    Basically I am making one of those old fashioned tilt mazes that gets rotated individually on two axis. You use that undulating plane to guide a ball to the end of the maze.

  • jon-blue-eyes

    Damnit no edit button lol. I could potentially try and fake it by just rotating the plane directly... but I wanted to replicate the mechanism in the real wooden maze.

    This is my kind of jam, keep poking into a system until I can get it to work :D

  • KooIaIa

    Did you have any luck getting the bolts to be stable?

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