Aller au contenu principal

Recherche

im getting worried

  • urbandevill

    Hi, Dreams is a game engine, every engine got its pro and cons, to allow the game to have super fast loading, and so much more, the trade off was to have as much as possible in memory.
    i had the same vision when i first start working on Dream, but in the end, you learn to think and build this way.

    Let me give you some pro tips :

    -Dont have everything in 1 bug sculpt !
    Seperate as much as you can from the Car Body !
    Then make a new sculpt with the stuff (exhaust pipe, antenna, etc etc)

    -Cut the Car Body sculpt in half then Live Clone + Flip.
    So left side of the vehicle is the same of right ! Doing this divide by almost 2 the cost of that shape.

    -Reuse same shape a LOT, be sure its the same using live Cloning (Clone tool, tick box on the right side of the screen).
    Reuse the exhaust pipe for something else under the car, or as decoration inside, suspension etc


    -Tint the shapes, or build them to be able to be tinted easily.
    Sculpt in shades of Gray, then tint things with Tint,
    (ALL my sculpts in Moon Raiders are grey, i tint them so it look like new one, but the cost is the same)
    The parts of YOUR ship and the ENEMY ship are the same ! but tinted, positioned differently, it look like a new ship but its the same bits.

    -Use Painting instead of sculpts (it cost nothing in memory) so you have lots of details that are visible but not in the sculpt.
    Example, on Moon Raiders, all the ship details are made with Painting on to of the sculpt.
    Scaffolding in Moon raiders are made with painting drawn using Line tool, so it look precise things, but it cost zero.

    Have fun mate, looking forward playing this !

  • mmdev5 - Liam

    Hey,

    Have you tried using the Sculpt Detail tool? It's in the Tools menu in the palette.

    When you select it, expensive sculpts turn red, while cheaper sculpts are blue. If you press R2 over a sculpt, its detail gets reduced. Press R2 multiple times to reduce it further. The less detail, the cheaper they are for the thermometer.

    You'll probably find that you can reduce detail quite a bit without causing any visible difference in quality, while making your car much cheaper in the thermometer.

    Hope that helps :)

    - Liam

  • mmdev7

    Really awesome looking car! Awesome work :)

    So first thing I would say is that it looks like your car is made of lots of little parts. If you sculpted these quiet large and then scaled them down to stick on the car they will be disproportionately expensive. So it’s always worth turning on the sculpture detail tool to see if 1 part is bright red.

    Also, down ressing can save you a huge amount of memory before you even notice any detail loss. And make sure all parts that can be are duplicated as they will be free in terms of sculpt detail.

    If all of this isn’t enough try building the car out of less pieces. It’s slightly more efficient if only because it encourages you to build the whole thing as the same level of detail.

    Let me know if these tips still don’t get you enough savings. Peter

  • kemengjie33

    Was playing with this car last night. The 69% shocked me to, but I actually got it down to below 9% by using the sculpt detail tool. It still looks pretty much the same, the roof is just fuzzier.

  • TheLOSToneNL

    one, ill try that

  • TheLOSToneNL

    tried it, got it down to 30 procent and are still happy with the result, thanks

Vous devez vous connecter pour laisser un commentaire.