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How do I move connectors ball joints for example if I'm using the default puppet and sculpting over the pre-existing sculpts

  • One_Wig

    I found the fix. I enabled X-ray and I was able to move the connections

  • XeonNight

    If You need to it is pretty easy to move the editing camera into the sculpts and see and select the ends of joints inside,

    Even cooler is that I also found that when hovering over sculpts joined by connectors the context of triangle button changes from “delete” to “reposition connectors”. When activated on a sculpt that is attached to the child end of a connector, it highlights the ends of the connector and they visually pulsate as well. You can then leave the connector attached while repositioning the sculpt. The connector will resize and bend and adjust on its own to accommodate. You can move the parent side as well but only after activating it from the child.

    You can have multiples activated in this way too and have multiple sculpts / groups of sculpts selected (including ones not connected to the connectors), so that you can move and adjust the positions all at once.

    This came in super handy when I was adjusting the distance between the body of a vehicle and the wheels. I was able to tighten the distance without having to disconnect the body from the wheels... and moved the fenders at the same time.

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