Delete a creation another is dependent on without issue if I am the owner of both
If I am the owner of both an element and a scene that contains the element or is a remix of it, for example, currently if I try to delete the element the scene has to be deleted as well. This is to maintain the credit links between them.
However, if I own both, then I won't be losing any credit anyway, since my name is on the cover in the first place. The minute detail of the fact I had made an element and imported it into the scene doesn't matter to anyone. So if I want to sever that link it affects no one but myself. And as I'm specifically choosing to sever that link, I'm accepting that the link will be severed by the very act of severing it.
One case where it affects the credit chain is if I create an element that contains someone else's element (like I'm making a proxy element container), import that into my scene, and then delete the proxy, the owner of the original element would lose their credit for being involved in the process.
So when deleting an element I own, anything the element is a remix of, or contained, could be added as being contained by scenes etc. the element was contained in. This would preserve a credit to the owner of that element, but also allow us to delete the element we no longer need or was temporary.
And generally, I think this is sort of an edge-case, a situation most creators won't be in. Normally when people get frustrated deleting things it's because they can't delete their own element without deleting half their game or something.
Often this problem comes from exporting an asset as an element to be able to copy one piece of content from one scene to another. The element was only ever temporary, but now it's hanging around in My Creations, and the creator could be forced to publish it as remixable depending on the circumstances.
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Another thing that this would help creators to recover from is learning too late about the 256 unique stamped elements thermo limit. Suppose that a creator has published a family of logic gadgets as one gadget per element. The gadgets are sufficiently closely related that other creators might want to use several of them, but because they're published as one per element, using several of them eats a significant chunk of the unique stamped elements thermo.
It would have been better if the creator of the logic gadget family had published the gadgets as a single element that other creators can stamp once, scope into, clone and extract the gadgets they wanted, and delete the gadgets they didn't want. But with the way things work at present, the only way for the creator to make that "many gadgets, single element" creation is to create their gadgets again from scratch - stamping the elements into another element won't solve the problem, because elements within elements count against the 256 element limit.
It sounds like this change would allow the creator to stamp their individual logic gadget elements into a parent element, delete the individual logic gadget elements from their "My Creations" to "flatten" it - this might need an intermediate step of remixing the individual gadget elements and stamping the remixes instead if the individual elements are already published - and publish the parent element which would then only count as 1 element against the 256 element limit when another creator stamps it into their scene.
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I haven't been keeping an eye on this, but it appears that at some point since I posted the comment above, the issue of nested elements counting as multiple elements against the unique stamped elements thermo has been fixed. An element containing other elements now only counts as one element when stamped into a scene.
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