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Add a 'local space' Motion Sensor output to the Controller Sensor

  • TAPgiles
    Great answers

    Yeah, it is frustrating.

    Just a little point... As far as I know, it doesn't use the last calibrated angle or whatever; just the camera view. Like "left stick." What tests are you doing that indicate that's not the case? I'd like to test myself to better understand the engine, if I've got this wrong.

  • OgTheEnigma

    @TAPgiles When I was first testing my gyro fps puppet, I noticed the values from the Motion Sensor output would most diverge when I turned 90° left or right from the original direction I was facing. If I then turned back to that direction, then it would control more normally again.

    I think it might only be relevant to camera view if you've got the Imp out, but honestly I've not looked into it too much more after I added the local space stabiliser logic.

  • JackyPrower

    My experience matches the findings of OgTheEnigma, if you put a controller sensor on a sculpt (i'm personally not using a puppet) the input of the controller becomes more and more unreliable the more you rotate the camera. You can try by controlling the roll with the gyro, then rotate the controlled sculpt left or right, and re-trying.

    It would be nice to have a local space option for gyro, right now it can become pretty unintuitive.

  • SwarmHammer

    I can confirm that and it bothers me since that makes using moves useless in VR, if you make flying controls.

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