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Remove puzzle piece and other icons

  • lil-puma-lil

    I remember I was creating a speedometer and my nerves gave out a lot. And not only because of the icons.

    dreams does not provide any normal tool for creating an interface.

    We have to yell and get mad.

  • TAPgiles
    Great answers

    FluffyNSassy Seconded!

    One tip for this is, you can go to preferences and change the menu to be at the bottom instead (or at the top, if it's normally bottom). This will also move that puzzle piece icon so you can see what you're doing wherever it used to be.

    lil-puma-lil I usually use precise move and the grid. There are some tricks to make it a lot easier to use those with on-screen text displayers; do you know them?

    What tools would you like to see? Make a post about them :D

  • lil-puma-lil

    TAPgiles he does not mean the top menu, but what is on the side on the right or on the top left. When I was making a speedometer, the icons on the bottom right interfered with me, the cursor constantly fell on them when I was working with a text gadget.

    "I usually use precise move and the grid." - I don't understand how this will help, for example, to create an interface in a mirror when you do the same thing for the right and left.

    I know about the grid, but try to make a speedometer and you will understand all the pain. I mean a full-fledged speedometer where there are not only numbers but also small dashes.

    I know that you can advise that the text of the gadget is not glued to the screen, but this does not fit, and it will be difficult for me to explain using a translator.

    I mean, for a perfect speedometer, you will have to sit close to the TV screen and place all these dashes and numbers exactly in the corner where the speedometer should be, and this is very painful.


  • TAPgiles
    Great answers

    Yep. Hence:

    This will also move that puzzle piece icon so you can see what you're doing wherever it used to be.

    It moves *all* top UI to the bottom and bottom UI to the top. So you can usually find a way of moving stuff out the way with this trick.

  • TAPgiles
    Great answers

    Well, it all depends on what you want help with. That's why I asked you for more information on what you wanted to do that the tools don't help you with.

    For mirror, I'd probably use the grid, and just do the same thing for the thing on the right and the thing on the left. Something like that.

    For more complex UI, I would use the "in scene" setting, which means you can move around it in 3D, get in close to it, etc. And make the whole thing inside a head tracker. The head tracker moves perfectly with the player's view, and so does anything inside it--for example, in-scene text gadgets, sculpts, and paint. And because you can use the mirror guide with paint and sculpts, you can make UI that is mirrored like that if you wish.

    You can also group up parts of the UI that you want to move together, and move it around inside the head tracker. And you can make the UI large to make it easier to work on, and use the head tracker's "scale" setting so it will automatically shrink it down while staying in the same visual spot on the screen.

    I have a tutorial on the head tracker, including how to use it for building completely custom UI. https://youtu.be/2RmWNNAsVz8

    Hope this helps.

  • JackyPrower

    Yes, it gets in the way when working on the corners of the screen (either up or down) and it can burn in your TV!

    So either:

    • Remove the Puzzle (or other active Mode) icon
    • Make it semi-transparent so it won't at least destroy your TV
    • Leave it as it is, but show/hide it together with the menu (Square button)
  • lil-puma-lil

    TAPgiles

    about the mirror, look at the speedometer and imagine how hard it is to do all these lines manually in a mirror.

    Secondly: in order for the speedometer to look correct, you will have to do it in the corner of the screen, placing all these dashes it will be PAINFUL and it will also be very painful because of their small size of the dashes and it will be difficult for you to cling to them with the cursor.

    Your method does not fit and I made a video to show why your method does not fit the speedometer will look incorrect

    https://www.youtube.com/watch?v=CXmLFpksis0

  • TAPgiles
    Great answers

    Please make a new post to talk about whatever it is you're trying to suggest. We're so far away from the point of this post, it's bad form to keep talking about it. If you want new tools added that aren't related to this post, you can make a new post. I feel like we're taking this subject in a whole different direction to the puzzle piece icon, which is taking away from the subject of this post 😅

    I don't understand how this will help, for example, to create an interface in a mirror when you do the same thing for the right and left.

    Sorry, I thought you said you wanted a mirror tool. So I explained how you can use a mirror tool. But you specifically don't want a mirror tool? What do you want? 😅

    I feel like regardless of how you make it, you'll have to make it. And that will take time and precision. I can't think of a way around that beyond using the tools that are already there. What do you actually want? That's what I was asking in the first place, and I still don't know.

    I don't think I coined the "method" of turning on "in scene," but okay... ;P You can actually fix that issue by turning motion blur down to 0 in a grade gadget. Or, as I say, you can use sculpts and paintings and such.

    And I still really don't see how this is related to wanting more tools for UI, or what those tools might be. Or what this has to do with turning the puzzle piece off. So I basically don't understand what your main point is, or what you want to request as a feature. A new post clearly stating that would be very useful for Mm, I think.

  • lil-puma-lil

    TAPgiles

    You have responded to my message where I wrote

    "I remember I was creating a speedometer and my nerves gave out a lot.  → → → And not only because of the icons. 

    dreams does not provide any normal tool for creating an interface."

    I complained in general that it is problematic to make an interface in dreams.

    About the fact that you offer me to disable motion blur, to disable motion blur on ps4, where 30fps are you seriously suggesting that you disable motion blur ???? AND, the speedometer implies racing, where YOU NEED A MOTION BLUR to emphasize the speed, ESPECIALLY in a racing game where there is a NITRO. 

    You are angry or it seems to me. BUT if you are angry, then I have a question: did I ask you for advice so that you would be angry ??? I'm not asking for your help, I'm just stating the fact that dreams has problems with creating an interface.



    "what your main point is, or what you want to request as a feature. A new post clearly stating that would be very useful for Mm, I think."

    I will not make such a post about adding such a tool and spending effort to convey my idea correctly using a translator. I DON'T WANT TO because even the simple things that I asked for DIDN'T GET INTO DREAMS. And I have serious health problems, even now when I write to you, I feel bad, because I spend FORCES that are NOT THERE.

    Creating an interface using text gadgets is not ok. There should be a full-fledged tool that allows you to easily create an interface without experiencing pain.

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