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Resizing mode for Timeline that doesn't change frames to which Keyframes animate its playhead

  • TAPgiles
    Great answers

    Ah yes. The cause of this is that the playhead is just a percentage of the way through the timeline--just like the "playhead position" output. The keyframes set it to a percentage of the way through the timeline. So it's more like all the keyframes would have to auto-update. Which would be useful, for sure. But not the default because of how the timeline works under the hood. (So my guess is, such a change is unlikely to be made.)

    What I tend to do to control timelines is wire into the bottom of the playhead from the outside. For example, if I have 50 columns, I have a counter (or calc I guess) which gives me the fraction (column number to go to) / (total column count). If I set (colnum to go to) = 3, it'll go to the third column. If I extend the timeline later on to have 56 columns, I can just adjust (total column count) in the counter, and the maths will work out exactly the same.

    You could do that with your keyframes too--keep-changes the (colnum to go to) to whatever column you want. Even if you make the timeline a different length and change the (total column count), you still want the same column number, and it'll still work correctly.

    Hope this helps.

  • TheBeardyMan

    What I tend to do to control timelines is wire into the bottom of the playhead from the outside. For example, if I have 50 columns, I have a counter (or calc I guess) which gives me the fraction (column number to go to) / (total column count). If I set (colnum to go to) = 3, it'll go to the third column. If I extend the timeline later on to have 56 columns, I can just adjust (total column count) in the counter, and the maths will work out exactly the same.

    Good idea. The two extra gadgets, a Value Slider and a Signal Manipulator - or even one extra gadget, a Calculator, if I only add new states at the end - won't be a problem for what I'm trying to do.

    One of the reasons why I thought Mm might be able to make this change is that automatically fixing up Keyframes when you make a change to what they affect is already a thing for scene space transforms - when you move an animated object, the Keyframes are fixed up to be relative to its new position.

    And like my suggestion for fixing up animation of the playhead, there would have been a cheap workaround if the Keyframe fix up feature didn't exist - just put it in a group.

  • pierogigon

    I use a value slider or counter to calculate the playhead position relative to the width of the timeline, so there is a relatively simple work-around. It would be more user-friendly if the playhead input could be changed to accepting either frame numbers or percents like they already do. I like this idea it would save me a lot of time and gadgets 

  • TAPgiles
    Great answers

    The counter actually outputs the fraction, also. So that's just one gadget too. :D

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