Allow the creator to change the grab point of an Emitted object/group
I've recently been working with logic that I have to Emit in precise locations. I'd prefer to use the Scene Space Transform input, but I've ran into issues that I can't use it to emit precisely where I want, because my logic cube's neutral point isn't in the centre of the cube.
Here's an example of a very basic logic cube, with just 1 microchip attached. When configuring the Emitter, the grab point is in the centre:

Emitting it at the co-ordinates (0, 0, 0) places the cube perfectly at the centre of the scene, as expected:

As part of my logic cube I have a separate microchip of Destroyers which is placed in a group with, but not connected to the cube. This is necessary due to the quirk of Destroyers automatically targeting a sculpt if they're on a snapped Microchip:

Now, retargeting the emitter to the logic cube shows that the grab point location has changed:

This also affects the Emit locations, if you emit to Scene Space:

I'm aware could add another object the the group to change the neutral point, but I feel that's a very sloppy and imprecise method. Adding a feature to change the grab point location would be a much better solution.
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Yep... been wanting this for a long while.
Nowadays, I tend to move the 2 chips so they're balanced on either side, so the centre winds up in the centre again. But as you say, it would be reasonable to just pick our own centre-point for purposes of emitting at locations.
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Yes this would be gr8/8 m8
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