Recherche

Ah remember the old days? So do we! Here’s the full archive of the “How Do I” section of our old forums.

Make my ogre blink
0 votes 5 commentaires
Question about building :
0 votes 2 commentaires
How do I... Prevent Large Objects from Fading?
0 votes 3 commentaires
How to I connect object / enemie randomiser
0 votes 1 commentaire
Control rotation with an outside variable.
0 votes 0 commentaires
How do I create an enemy?
0 votes 1 commentaire
How to make a camera zoom transition?
0 votes 1 commentaire
How do I texture an object? For example a tree trunk.
0 votes 2 commentaires
Thermometers
0 votes 4 commentaires
How do I move notes from one clip to another?
0 votes 4 commentaires
Door logic questions
0 votes 3 commentaires
I've tried dropping the controller, I cant get the magical 'list view' feature to pop up
0 votes 4 commentaires
How do I: remove puppet sidestepping
0 votes 1 commentaire
How to add a cooldown to a signal
0 votes 1 commentaire
ow do i make a broadcast microchiph
0 votes 4 commentaires
How do I make a puppet run in place?
0 votes 2 commentaires
Running out of sculpting memory?
0 votes 1 commentaire
How to i change the rotation of an object.
0 votes 5 commentaires
How do I keep a variable between scenes?
0 votes 2 commentaires
What function or tool is used to create music/instruments from scratch?
0 votes 5 commentaires
How do I design one arm different from the other
0 votes 4 commentaires
How do I: have an object appear in an animation without it being there from the start?
0 votes 2 commentaires
Is there a way to move the mirror plane when sculpting?
0 votes 1 commentaire
How Do I: Move a published creation from one category to another?
0 votes 3 commentaires
Interplate between keyframe with input
0 votes 2 commentaires
Spraypaint tool in sculpt mode
0 votes 3 commentaires
How to cut into a sculpt you’ve exited out of.
0 votes 2 commentaires
How do I make a laser scope not detect player through walls (other tags)
0 votes 3 commentaires
How do you animate paintings (frame by frame)?
0 votes 5 commentaires
Advanced mover and gravity
0 votes 3 commentaires