Recherche

Ah remember the old days? So do we! Here’s the full archive of the “How Do I” section of our old forums.

How do I change the title of a collection?
0 votes 7 commentaires
Is there a fast way to add some texture to my sculpts?
0 votes 2 commentaires
How do I locally change the up-vector for e.g. rocket rotators?
0 votes 0 commentaires
How do I make a cheat code?
0 votes 4 commentaires
Get an object to follow a track with user input allowing it to temporarily leave that track
0 votes 4 commentaires
HDI Make the Level start right at the puppet and the game camera not S-L-O-W-L-Y lower into place?
0 votes 6 commentaires
Is it possible to put photos I've taken into a scene?
0 votes 2 commentaires
Get a simple character sculpt to be shown on this Fridays stream lol?
0 votes 2 commentaires
So after the beta ends....
0 votes 4 commentaires
HDI Change a Sculpture into a Dream level?
0 votes 1 commentaire
What is the best way to override an animation?
0 votes 2 commentaires
How do I place text?
0 votes 2 commentaires
I published a level and no one other than me credited?
0 votes 6 commentaires
How do I animate a sculpture?
0 votes 3 commentaires
Get scoreboard. How to Use Score and Score Post?
0 votes 0 commentaires
How to kill puppet?
0 votes 2 commentaires
How Do You Use Live Cloning Properly?
0 votes 9 commentaires
Using a doorway that remember player position?
0 votes 5 commentaires
How Much Data Can A Keyframe Store?
0 votes 2 commentaires
Functional half-pipe: rotation of puppet relative to last surface it was in contact with?
0 votes 1 commentaire
How do I move an object to a calculated X,Y,Z point in empty space and move on to other calculated locations?
0 votes 10 commentaires
Health Modifier and Variable Modifier
0 votes 4 commentaires
Need help figuring out health logic of different puppets?
0 votes 0 commentaires
How do I: properly make price bubbles?
0 votes 2 commentaires
How do I make holograms?
0 votes 5 commentaires
Is there an Audio Lis
0 votes 2 commentaires
Rotating
0 votes 2 commentaires
Attaching an object with connectors to a puppet.
0 votes 7 commentaires
Smoothing
0 votes 3 commentaires
Angle an item according to another one
0 votes 1 commentaire