scifiguy123
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scifiguy123 a ajouté un commentaire,
Easily over 50 scenes but I eventually figured out that I went over the limit for nested dreams. I reorganized everything to get below the limit and now the dream works like a charm.
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scifiguy123 a ajouté un commentaire,
Hey, MagicGio96, sorry for taking so long to get in touch with you. I don't come here very often. Are you still interested in collaborating?
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scifiguy123 a créé une publication,
Scene Limit Bug
I couldn't find a thread that discussed this topic so I decided to make one myself. I've keep getting an error message saying that I've hit the limit of the number of scenes within a dream even aft...
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scifiguy123 a ajouté un commentaire,
Still looking for collaborators that can design characters and environments. I'm also looking for music composers.
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scifiguy123 a ajouté un commentaire,
I'm currently looking for character and environmental designers for my game but other specializations are welcome to apply.
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scifiguy123 a ajouté un commentaire,
Anyone else have any thoughts on this topic?
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scifiguy123 a créé une publication,
Community Feedback Request
As some of you may have already known, I'm currently making a superhero game (if you haven't, here's a link to my collaboration thread: https://forums.indreams.me/hc/en-us/community/posts/360016117...
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scifiguy123 a créé une publication,
Project Nephilim - Collaborators Wanted. Join Today!
Want to create a game where you can become the world's newest superhero with the power to send crooks running with scorching fireballs, leap tall buildings in a single bound, smash armies with supe...
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scifiguy123 a créé une publication,
How can I make an NPC flee from danger while avoiding obstacles in its path?
The logic I have so far can be seen below. The laser scopes are set to detect the ground and obstacles ahead of the NPC as well as to the left and right of it. The Look At Rotator makes the NPC fac...
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scifiguy123 a créé une publication,
Animation Issues
I'm trying to make a puppet do a hadoken move but the head keeps flopping around after the wind-up. Is there any way to prevent this from happening during the animation?