ServantOfTruth
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ServantOfTruth a ajouté un commentaire,
After some tests I've found my previous statement false. A signal does go from beginning to end in a single frame. Which means it's processing everything in-between each frame. I reread previous co...
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ServantOfTruth a ajouté un commentaire,
Flash, you're correct in what I'm trying to do. Unfortunately, making the stage the primary moving object won't work for my project. Because of the visual filters I'm using, I want the avatar to mo...
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ServantOfTruth a ajouté un commentaire,
Almadiel, I hadn't considered that Dreams logic would be locked into a component per frame speed. Thanks. I'll try shortening my circuits and reducing redundancy to improve functionality.
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ServantOfTruth a créé une publication,
How do I make a 2D spiraling platformer?
I'm typing to make a 2D platformer that plays on the exterior of a cylinder. It's proving more difficult than expected. I've tried a few methods, each time I encountered a problem I couldn't figure...
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ServantOfTruth a ajouté un commentaire,
It may seem odd but consider using the Health gadget. It has almost everything you'd need built into it. An adjustable max value. Easy set up to add to or decrease it. An output for current value. ...
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ServantOfTruth a ajouté un commentaire,
I don't know how to make the camera do that, though I have seen a couple published characters that seemed to have that functionality. Maybe do some searching? Unless someone camera savvy helps out....
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ServantOfTruth a créé une publication,
How do I keep complex logic from making my scene run slow?
I'm working on a racing project, but when I enter Test Mode I get a "SLOW ALERT". The only objects in my scene are a floor sculpt (1% graphics) and a vehicle (1% graphics & 2% gameplay). I can only...
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ServantOfTruth a ajouté un commentaire,
Have you tried using a Gyroscope? If you power one on while the stick is not being moved it should produce the effect you seem to be trying to achieve.
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ServantOfTruth a ajouté un commentaire,
I was able to make it work by encapsuling a smaller sculpt in a hollow in the main sculpt. I did one on each corner and got the results I wanted. Thanks guys. Now to work on balancing the force app...
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ServantOfTruth a créé une publication,
How do I apply a force to a single point on a sculpt instead of it's center of mass?
I was trying to make a hovercraft with a 4 point stabilization system (A downward force applyer on each corner). But regardless of were I applied the force it always acts apon the sculpt's center o...