AJR1963ORIGAMI
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AJR1963ORIGAMI a ajouté un commentaire,
Oh, that explains it. thanks!
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AJR1963ORIGAMI a ajouté un commentaire,
Yes, but the strenght doesn't alter the speed displayed. It appears to be a bug, because when I deleted the connecting wire, it updated for some reason.
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AJR1963ORIGAMI a ajouté un commentaire,
I also tried putting the slider and mover into a new microchip just to make sure, and for some reason, instead of being 10 or .6 m/s, it was 1! I am either kidding something, or this is a weird bug.
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AJR1963ORIGAMI a créé une publication,
Any idea why the mover is moving at a speed other than the speed inputted?
When I input a 10 into an advanced mover on the axis with a value slider and look into the mover, it says 0.6m/s. I had the dial set to 0 to begin with, so it should be 1 to 1, right?Is this a bug,...
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AJR1963ORIGAMI a ajouté un commentaire,
When you merge paintings, the system thinks that you made all the strokes in one go. That means when animating, you can't offset the starting time for when to animate them. Merging is good to use w...
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AJR1963ORIGAMI a ajouté un commentaire,
If I understand what you mean, you can enable seeing all the gadgets, connectors, and invisible blocks from the show/hide menu.
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AJR1963ORIGAMI a créé une publication,
How do the force appliers work when applied locally?
I'm trying to make a plane, and due to some weird behavior with movers, I opted to use force appliers. It is working great for moving the plane forward and keeping it stable in the air, however whe...
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AJR1963ORIGAMI a créé une publication,
How to make the lights not make the air glow?
Both light sources make the air around them glow as if it is foggy or dusty, but I don't want this effect. Is there a way to get rid of it?
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AJR1963ORIGAMI a ajouté un commentaire,
Is it actually copying over? Once you have it copied, you'll need to start it somehow (like with a button press or something).If it isn't copying over, I don't know what to tell ya, it works for me.
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AJR1963ORIGAMI a ajouté un commentaire,
There is a variety of things that goes into the thermometer. For example, the gameplay thermometer seems fills up do to the sheer number of things in your scene. You can reduce the temperature grea...