theshepanator
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theshepanator a ajouté un commentaire,
Maybe try using two splitters in a row to get the positive & negative component of your left & right stick movement, then link this up to two separate rotators.
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theshepanator a ajouté un commentaire,
I haven't experienced the thing you talk about, but a workaround could be to put all your animation timelines inside a microchip, and then have that microchip turned on by a 0.5s timer. (programmer...
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theshepanator a ajouté un commentaire,
What's probably happening is that the output you're using from the timer is continuous. It means that instead of just turning on when the timer is finished, it constantly outputs a value between 0 ...
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theshepanator a créé une publication,
Explode object view/ see constituent objects
Hey!I remember seeing a long time ago on a stream that it was possible to see an exploded view of an object/ scene where you could see all of the individual sculpts separately.Is that feature still...
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theshepanator a ajouté un commentaire,
I'm not sure why you would need anything to update faster than 10 times a second, I'm not sure if it's possible to make a clock that's faster than that.Maybe try a tag in a timeline going ridiculou...
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theshepanator a ajouté un commentaire,
Just provide it with a positive or negative input. For instance put the left stick output from a controller gadget into a splitter, then hook the left&right output of that into your bolt. It should...
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theshepanator a ajouté un commentaire,
There's a separate guide for angle snapping, and I think grid snapped things will snap from their centre of mass, meaning the edges of the object might be off the grid.Try the different guides to s...
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theshepanator a ajouté un commentaire,
I don't have the game in front of me to test, but maybe it's because the "angular velocity" output of the rotation sensor is the X, Y & Z components of the object's rotation all combined.Put the si...
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theshepanator a ajouté un commentaire,
Not sure, I haven't played around with the cameras yet. There might be an input directly in the camera gadget for tilt, which you could wire the up + down portion of the right stick from the splitt...
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theshepanator a ajouté un commentaire,
You will need a few splitters and movers/rotators to make a puppet with strafing controls :-)>For strafing:Controller gadget: Left Stick > Splitter Gadget: Left + Right output > X Axis input on...