Nurbldoff
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Yes it's a bit of a mystery to me how the cones in the puppet work, they don't seem to contain any other shape. Maybe it's some secret internal MM shape :)
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I think you can also paint different color and stuff on different parts of the same sculpt, which may be cheaper. Don't remember how to do it right now though.
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I tried to do something similar and it was quite tricky to position the ball joints centered in the eyes. I don't know if there's a better way around it but basically I had to make the joint slight...
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I think somehow scoping variables is a must, unless I'm missing a way to do that. Having all variables global will lead to many confusing bugs once people start using each other's logic contraption...
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The only way really is to just keep trying :)That said, I'm going to write down a few things I've learned so far:- Use the mirror setting, it makes it easy to keep symmetry which is almost always w...
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I've had this problem too, sometimes it seems almost impossible to get to where you want without some unexpected part of the puppet going haywire. Particularly, I've had one arm or leg get stuck in...
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Hard to say, but if it's mostly when jumping, maybe you just need to modify those keyframes?
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I think you just need to lower the pelvis part of the puppet until the heels touch the puppet base. I've noticed that if you e.g. shorten the legs too much without doing this afterwards, you can ev...
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Also, it's often easiest to sculpt stuff outside of the puppet. To get it into the puppet, just grab it with R2 and while holding it, scope into the part of the puppet where you want it, and drop i...
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The only sure way I've found is to manually sculpt the joints until it looks good enough. Sometimes the color and material helps, and higher looseness can also improve things. I will say it's very ...