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Select the sculpts, tweak them with L1+Square, go to the physics tab, and disable “Collidable” on as many sculpts as possible. You may need to scope in depending how your character is built since y...
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The score interpretation (time vs score) is just a setting on the leaderboard settings.
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You can upload the Dream privately and set up the scoreboard sorting then, rather than doing so when the Dream is public. Then you can click Release after you have it set up correctly to make it Pu...
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Add a Tag called “Player is in bounds” to your player, and a tag called “Stay in bounds target” to a point inside your level. Add your zone, set it to detect “Player is in bounds” tags.In the playe...
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'@MadPropz101 Added you on PSN, but you could add me on discord @Timmay#1001 if you're on there. I'm not very likely to see PSN messages, but I should see discord messages.
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I use a teleporter instead of a gyroscope when I have to be absolutely sure of the object’s rotation.My setup:Capsule (player’s body shape) is movable and collidableBlock is movable and not collida...
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Pretty sure in the tweak menu of the timeline there's a Reset input wire that will move the timeline back to its start when triggered.
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In the puppet's tweak menu, behaviour tab, there's a setting for what tag to follow. Create a tag and attach it to your object, and name it the same thing as the tag name in that setting.
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If you spawn a Puppet, are your puzzle pieces really huge compared to the puppet? If so, your puzzle pieces are too large, try scaling things down and see if that helps.You could also attach a cont...
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I don't have Move so I don't know what the button combo is, but it displays the shortcut in the help text next to your imp if you hold L1, so it should tell you what button to press if you hold Tri...