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Create these gadgets, from left to right:A timerThree calculatorsA “NOT” gateConnect the timer’s “timer finished (pulse)” to its own “restart”Connect its timer output to the first calculator’s ATwe...
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Great tip, well spotted Supposer!
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The current way is this. I'll try and help visualize the grouping by putting each group in parentheses.To move something into a group. You have A (BCD) and you want (ABCD)Select the object and the ...
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A NOT gate plugged into itself will send a pulse at 15hz rather than 30.I have an emitter that emits a particle at its current position every frame, but I wanted the particles closer together. So I...
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It's not as expensive as you think. There's no mover on the shape I'm emitting: The emitter gadget itself has a transform input that lets you set where you want the object before it's emitted.Emitt...
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What Peter is saying is you need to change your keyframes so the character stays centered on the puppet's root in the animation, then add a mover to the timeline and stretch it to the entire length...
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Try adding simpler custom collision by placing invisible walls in problem spots. Simpler geometry should mean simpler collisions. The vertical position of the collider determines how high of a step...
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There's not a built-in way of converting between spaces. Yes, Scene Space is the same thing as World SpaceThe most reliable approach is to stick with Scene Space. When connecting a Scene Space Tran...
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Is the nose in the same scope as the puppet's head? You can move it between scopes by grabbing it with R2 and then scoping into the puppet with L1+X.An easy option is to go into Gadgets and find a ...
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Yes, in the Tools section you'll find the Cutout tool: https://indreams.me/guide/palette-glossary/model/tools/cut-outSelect it and then stamp a shape that completely surrounds the part of the sculp...