CLOUD1985
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You could try something simple like a counter. Give it a max of 2 and increment it when you die.The counter would probably be best placed in the scene and incremented with a wireless transmitter & ...
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I'm not sure of any easy solution. I came across a similar problem when making a gun with a visible laser scope that stops the laser at the point it hits an object.It all worked great until I added...
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You could possibly achieve this with a couple of force appliers, one each side of the puppet that either pull or push the puppet in the desired sideways direction on cue.The force appliers could be...
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Smoke and mirrors is usually the best approach for these kinds of things, just make it look like the bow passes to the hand.If you add another bow to the puppet hand and make it invisible and then ...
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Great stuff Andy, glad I could help. Look forward to seeing the finished level
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Sorry guys I should have been clearer in my post, you are correct and it requires a scope for each target label, so 5 label scopes on the hunter.I did not think about the scopes hitting objects beh...
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A simple workaround (with very minimal logic) since you only want 5 targets would be as oLMCo said in tag each target and laser scope the hunter (it will point at the closest one) Then assign each ...
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How have you connected the timeline up, have you got one of the splitter outputs wired into the power of the timeline. That should see the timeline run normally so long as you are pushing the stick.
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Ah I see. There is certainly a way to achieve what you want, it just needs to be figured out and custom built.@Supposer, I'm sure you know how variables work (I'm not very familiar with them). Coul...
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Have you switched the teleporter back off so that the ship can move after it's been teleported.You could use a signal manipulator to pulse the teleporter so it moves the ship and is no longer power...