merkaba48
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merkaba48 a créé une publication,
If I add someone as a collaborator on a private dream and they don't contribute a version, does their name still appear in the creators?
I'd like to share a private creation with some friends to playtest and give feedback, but I'd also like to just have my name on the project when I release it.If I add someone as a collaborator but ...
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merkaba48 a créé une publication,
Having trouble saving scene online as private. It's trying to also upload some old versions of the elements and it has me confused.
I will try and explain as best as I can.I have a level scene, which is remixed from a 'Level Editor' scene, contains a Level Logic element, and a number of Game Object elements. Looking in the Upda...
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merkaba48 a créé une publication,
Should I provide an exit door on the 'end screen' of my game?
I've not released a game before, so I'm looking to do this right. Currently, when the player reaches the last screen and are told they have completed the game, it just stays on that screen until th...
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merkaba48 a ajouté un commentaire,
D'oh, shame. For the leading 0, you can just lead with a static 1 so the 0 doesn't get lost. ie 032 becoems 1032, 885 becomes 1885. Or else, if you determine the number is < 100 then you know for s...
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merkaba48 a ajouté un commentaire,
Yup, the latter. Actually, two scores; one for score, one for time. So 60 variables in total :DSince I am making a level editor, I instruct people to name them "Score_yourUserName_levelNumber" e.g....
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merkaba48 a ajouté un commentaire,
That sounds like it would work, if they are played in order and not repeated. That's not the case for me, though; I'm encouraging players to revisit their previously played levels and beat their la...
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merkaba48 a ajouté un commentaire,
Additional, my new microchip had some nodes from an old microchip moved into it. Once I was able to get the microchip to update into my scenes, these moved nodes were missing. Turns out, they were ...
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merkaba48 a créé une publication,
Anyone know the logic for what aspects of an element get updated in a scene?
I have a 'level logic' microchip I use in many scenes, and I updated it with some extra functionality which required adding a new microchip to the element. However, if I update the element inside m...
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merkaba48 a ajouté un commentaire,
I tried this, but I made a mistake in thinking that a variable that doesn't persist in a dream will persist in the level, but that is not the case :( I will have to make 30 variables and update eac...
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merkaba48 a ajouté un commentaire,
Ah, subtracting the last saved score of the level at the start sounds like a good idea. I will try that, thank you!The 30 variables is a bit of a pain as it means updating 30 levels and manually wi...