mmdev7
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Use the grab gadget found in gadgets > inputs. This will trigger when the imp grabs the object the gadget is stuck to. You may also need to make sure the object is grabbable. Tweak the object and i...
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I think removing the puppet from the cross hair would turn it into a bunch of objects jointed together and would remove all of the procedural animations so it wouldn’t be a puppet any more. I’m not...
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If you hover over the timeline and press L1 + up on dpad you can zoom in on the timeline so that you can push the key frames closer together. This should help make the animation flow faster. Hope t...
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I’m not certain this is what you are after but there is a freeze tool which can lock objects so that they cannot be moved by accident. What is the effect you are trying to achieve. This might help ...
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I think you can fix this by tunnelling in and moving the puppet by grabbing its pelvis to move it back into position. Hope this helps :) Peter
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Turn on the floor in the guides menu. Also turning on studio lighting in the guides menu will make the horizon line much more visible which is super useful for orienting yourself in a scene. Hope t...
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The follower gadget is always going to make an object move towards or away from a specified point which means it’s movement direction can’t be changed. To change the direction the object is fleeing...
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If you go to the levels details page and click on the settings button in the top right corner you should find the option to hide your level. Hiding your level should effectively make it private aga...
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So first thing is you need at least two scene but they can be super small.Each scene needs a level link in it somewhere. Level links are just gadgets that can be triggered by logic at any time to t...
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So it sounds like you are animating the puppet forwards but it’s root is staying in the same place, so you need to move the root forwards instead of animate the character forwards. I would remove t...