TrenchBucket
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TrenchBucket a ajouté un commentaire,
I think the issue here is that you're ending up with the vector between the two tags, rather than the distance between them. The position is three values describing the difference, in coordinates, ...
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TrenchBucket a ajouté un commentaire,
It occurs to me that the Portal Gun demo must do this, but I'm not sure if it's remixable.
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TrenchBucket a ajouté un commentaire,
If you store the velocity going in (using a sensor), I wonder if you can use a mover/advanced mover with 100% strength (and probably 0% damping) for a brief moment to get you back to where you were.
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TrenchBucket a ajouté un commentaire,
One possibility would be using a laser, originating at the camera's focal point and directed at the camera. You could then check whether it hit anything, and constraint the camera's distance to tha...
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TrenchBucket a ajouté un commentaire,
I think David's solution sounds good, but one thing that might make your work easier is using a variable rather than a counter (hugely dependent on what you're working on). Create one variable (giv...
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TrenchBucket a ajouté un commentaire,
'@GBO-PossumI spent a decent chunk of time last night trying to get a microchip based array working, which was moderately successful in the sense that I think I now have a working array (max size 1...
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TrenchBucket a ajouté un commentaire,
Create a microchip and attach it to your ball. Inside it create a controller sensor, a timer and a mover. I don't have the game at hand, but try having the button press wired into the timer start, ...
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TrenchBucket a ajouté un commentaire,
I'm not entirely sure what you're looking for here. For storing numbers in general I've been using value sliders, though there's also the variable logic gadget which works very differently.In terms...