TAPgiles
- Activité totale 2133
- Dernière activité
- Membre depuis
- Abonné à 0 utilisateur
- Abonnés 2 utilisateurs
- Votes 322
- Abonnements 775
-
Sounds great! I'd love to be able to drop something like that in. Luckily people are making great strides towards a drop-nodes approach to this, like skn3's nodes they're working on. I could see th...
-
Interesting idea! Sculpt detail adjustment vs looseness is probably doable. Though it's worth noting you'll never get exactly the same results... as in, flecks will be in different places etc. beca...
-
Yeah this would be very useful. For now, I tend to turn on a camera pointer while wall climbing, which seems to circumvent this behaviour. You could even put it inside the character to follow at th...
-
I've tweeted this to them. https://twitter.com/tapgiles/status/1410904997538193412
-
Ah yeah, the "Download it here!" text is supposed to be a link, presumably. Doesn't work for me either.
-
If we could select multiple and drag the gizmos as one this would about cover it I reckon. Aevox23 True. But again, if you already made it on-screen, you'll have to redo all the positions after mak...
-
The first camera bookmark is used as where to resume from. And for players too--if there's nothing else setting the view. If there are no bookmarks, it will be where you left the view when you save...
-
Yeah... I tend to use the dpad to more quickly snap to the next one, etc. But I'd love this feature. I can see people complaining "I selected-all and then deleted and confirmed, but now all my loca...
-
I have a tutorial series on various methods (apart from using paint) for making pixel art. https://www.youtube.com/playlist?list=PLX3qX-yI9vm4flRpwfnAsNWK0Tz-3s5XM
-
@gek Oh that's interesting, about the "tell them I'm sorry and unblock me" stuff. I've had that a couple of times, but never taken the bait. I guess they were of that crowd. I guess if you've grown...