muller135

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  • muller135 a ajouté un commentaire,

    Yes that obviously would be perfect but i would even be satisfied with just setting an acceleration to an object. (Which implies a force but it would be a more straight foreward way to implement it...

  • muller135 a créé une publication,

    Setting a certain acceleration for an object

    Hello,i think the game would hugely benefit from a logic block which actually applies a force in form of an acceleration you can set. The current "force applier" just accelerates an object to a set...