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Ladder movement for 2D game.

  • TAPgiles

    I haven't made this specifically. But I would think you could simply turn off the puppet's gravity using a keyframe, then use a mover to move the player while they hold up/down and they're at the ladder?

  • TAPgiles

    If you have more specific issues you're trying to figure out, I can probably help with those better.

  • Rabagast

    Actually I don't have physics on. Use custom gravity (Mover) and Raycast to detect collision. And it's pixel art.

    I just got some issues with the falling logic. I turn it off when the player is climbing. I will experiment a bit more. I will post any issues here. Or if I get this to work.

    I don't see that many games out there using 2D pixel art with ladder climbing, so this may be useful for other people.

  • TAPgiles

    Yeah, go for it! I'm sure the 2D game-makers will be interested!

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