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Need Logic Wiring Help - Opening the Door

  • CLOUD1985

    It might be less hassle to use a simple bolt and keyframe the door open or closed

  • thebiv

    Can you "@" people here?

    @CLOUD1985

    Can you explain that a bit more?

  • CLOUD1985

    If you replace your motor bolt with a normal bolt (non motorised) and place a keyframe down. The keyframe auto enters record mode so you can use your imp to pull the door open on the bolt (the bolt acts as a hinge) then exit the keyframe record with L1 + O and when you now power the keyframe on the door will open.

  • thebiv

    Thank you!

  • Agarwel

    As thebiv said, try to check the keyframes. They are very powerfull tool and can help you achieve a lot of stuff that was complicated in LBP.
    The important point is that it can be used for more than animation.
    Basically when you create the keaframe you will record new state of the object. You can change their location and rotation. But also any other properties (color, size, visibility.... basically anything in the tweak menu can be changed via keayframe)

    Then if you activate the keaframe by the logic, it will change the state. And the best part is that you can do the change smoothly. One option is on the timeline (just put there two keyframe and set up smoothing.). Or you can use the signal strenght. So if you record some change and power the keyframe with the 50% signal if will change just a half way. If you use some signal generator with smooth sinusoid, it can go there and back smoothly.

    Keyframes mean that lot of stuff you had to do with movers, bolts, motors and signals can be simply just configured manually.

  • thebiv

    Thanks Agarwel

    And i see you have been helping in a lot of threads. I thank you for this. It can be very frustrating to see threads sitting without a response....especially when you really need help. You should get a medal.

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