How emit an object? Mine keeps disappearing?
1: create a shape (a cube for example)
2: create a microchip, snap it to the cube
3: open microchip, create a controller so it listens for buttonpresses
4: create an emitter, hook up the square-output of the controller to the emitter's power input
5: connect emitter to cube, cube "greys" out and is invisble in playmode?
6: return to edit-mode, object is gone entirely
Obviously i'm doing something wrong or missing a step. The goal is to have a cube emit when i press square and have it float upwards. Can anyone help?
Ty
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The object lives in your emitter. Have you gone to play mode and tested it? Does it emit? I have something set to emit and you cannot see them in edit mode. They're "in" the emitter once you select them. You're not by chance putting the emitter on the microchip that's attached to the block are you?
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'@ Jester:
"You're not by chance putting the emitter on the microchip that's attached to the block are you?"
I can't seem to respond to your reply directly but yeah this may be the culprit :) I'll have another look -
Ok, the object disappearing is solved now. But i still can't get the emitter to work ugh...
I tested the controller to see if input was working by having a cube rotate when i press square (it worked) and i've followed the explanation given when you hover over the emitter in the assembly menu but to no avail...
This is what i do now:
1: create a cube
2: attach an emitter
3: create a controller sensor
- In the controller menu
4: set the controller sensor to "remote controllable"
5: connect the output from pressing to the power of the emitter
- In the emitter menu
6: set the emit-mode to "once"
7: connect "object to emit" to the cube
Then when i go into play mode nothing happens. Can someone step by step explain what i need to do to get a cube spawn when i press square and float upwards? -
Try debugging in test mode. Does your emitter fire when you press the button? Does it light up? If so, did you add some ludicrous speed to the projectile and it's being fired off so fast you can't see it?
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If you could show us your work, this might be much easier to troubleshoot. I'm not entirely sure of your configuration either, if you could just share it that would be great.
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Hey Skillphilliac,
Thanks for the offer, after pretty much "playing" two days straight :) i'm offline now . Will be back online in about 9/10 hrs. I'll see if i can add you for troubleshooting -
Ok, fixed it. For record's sake here why it didn't work: you put the emitter on the object you want to emit. I'm not quite sure if this is intended behavior, but I'm thinking there is some recursiveness going on, making the cube want to emit itself with the emitter on itself etc. pp. Either way, I've gotten used to not stamping emitters on my particles.
You can, however, drag them into microchips, at least after the fact. Selecting them allows you to then change the direction and so on. Remember also to "deactivate" the invisible mode so you can see the object. -
I also upped the speed, higher speed are good for troubleshooting emitters, simply because you're likely to catch it opposed to stationary cubes being born in the same place.
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