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Any tips on posing a character?

  • Nurbldoff

    I've had this problem too, sometimes it seems almost impossible to get to where you want without some unexpected part of the puppet going haywire. Particularly, I've had one arm or leg get stuck in a weird asymmetric way that sometimes can't even be undone. My only solution is to do gradual changes and be generous with the undo button. Also, sometimes carefully rotating a body part can get it back to where it should be. Anyway, after setting up a few different puppets I think I'm starting to get the hang of it and it's not as much of an issue any more. Moves definitely help too, if you have them it's definitely worth getting into. I find them superior for sculpting and precision placement.

    BTW I think there are some settings that can make life harder when posing; "stay upright", "precise move" and "grid" probably just confuse things. And if you're using the stretch tool to change proportions, obviously the puppet mirror mode is good to keep symmetry.

    I'm guessing this is is a tricky thing to solve technically, since the puppet has a lot of different constraints on it while being fully editable. I think it's super cool that it works, actually :)

  • CLOUD1985

    This can be tricky but I've found that for me, rather than trying to drag body parts around solely with R2, hover the imp over the lower legs or lower arms, hold L2 and then use the sticks to rotate the body part. Always rotate or drag the limbs from the lower points (near the hands or feet).

    Also it seems best to do as many of your animations as possible before you sculpt your puppet as the additional sculpts may get in the way when trying to animate.

  • Magus0Mind00

    '@CLOUD1985 has the right idea - start posing by rotating the limbs (grab w/L2) closest to the body first. Then move to the middle section, then to the hands/feet. I rotate limbs much more than I drag them.

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