Why is this happening....or is it a glitch?
I was very proud....I made a cube.
Not just any cube, a cube that kinda looked like stone with beveled edges. Even has scuff marks. I stamped it with the grid on so it would, theoretically, be the exact size of the grid lines. (everything seems to be theoretical with the grid, lol)
I took a page out of the Dream stream and "tiled" the other side of the cube so I could flip it over.
So I save the cube as an object. I start a new level, turn on the grid and import my fancy cube.
I copy it, move the duplicate where I want it, and press square repeatedly to fill in between.
Then i do the same thing with the entire row I just created.
So far so good.
Here is the problem. I use the "X"+drag to select all the blocks on one side. Grabbed them and flipped the row over. I did that to all four edges.
Here is the problem. All the flipped over blocks are slightly mis-aligned with the rest of the flipped blocks. They rest ever-so-slightly higher.
No matter how much I "jiggle" them in the grid, the flipped blocks refuse to align with the non-flipped ones.
I used the grid every step of the way, so everything should be perfectly square, so what is happening here?
Side note, this will be so much easier to explain things when the NDA is done and we can use youtube, lol.
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THIS SHOULD HAVE READ: "All the flipped over blocks are slightly mis-aligned with the rest of the NON-flipped blocks. They rest ever-so-slightly higher.
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Is it possible you accidentally nudged the cube slightly off center while making the original sculpt? I've also experienced things where I thought I made an object on grid, but when copying/flipping/etc. I realize the shape is slightly irregular.
Go back to the original sculpt and check out the alignment at smaller grid sizes. Maybe you're slightly off center, or the whole shape is slightly rectangular, instead of perfectly cubical. -
Also, when sculpting, you can make the grid center on the object your working with by pressing shift + triangle, if you didn't know that already.
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The last thing I did before I saved the cube was make sure it was aligned...but I was using the "1" level grid the entire time I was doing any grabbing, so any movement would have been very obvious.
When I imported the object into the new level, I also "shook" it in the grid to make sure it was all matched up. Again, I was only using a 1/2 grid so any movement would have been obvious.
As for aligning the grid to the object....I'm not sure why in the Sam Heck would you ever want that? I want my objects snapped into the level grid, not all wonky on their own.
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