How Do i subtract parts of one sculpture after cloning and grouping it to one?
Thats really a thing, i don't understand it. For example i cloned a sculpture 13 times and group them to one object, after selecting them with X. I press L1 + X on this group to get into the sculpture mode. Now i want to delete some parts from my clones (AT THE SAME TIME), but my shape is only subtracting ONE of these clones.. it should subtract all clones in this group, so it makes all easier in my opinion. I sat hours one it, but found no possibilty to do what i want. :/
So i don't think there is any solution for now and i know that i could edit my sculpture first and clone it after, but to work with more ways are sometimes better and less annoying.
We definitely need more tutorials how to merge things and more about the sculpture mode in future.
COB
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What you're talking about is 'live clones'.
Default clones are not live, but if you get the clone tool from the assembly menu, and then hold L1 when cloning with the clone tool, you will create live clones and they will update when you edit any one of them.
It's a bit of a pro technique so not covered in the tutorials yet.
Another tip is to save an object or group as a new element using the context menu. Then if you edit that element in it's source file, and return to the original scene, you can go into 'Update Mode' and update any elements that have changed.
This should update any clones of that element in the scene, whether they are live clones or not.
Editing an element in a scene that is saved elsewhere will not affect the source scene, this is very important to remember.
- Rich -
To add a bit more extra info, grouping sculpts does not make them into one sculpt.
This is not actually possible in the engine.
So you can't edit multiple sculpts at the same time as one sculpt.
But you can as Rich mentions live clone them. but whatever you do to one will happen on all the others.
Hope this helps
John -
Thanks. :)
Sadly that its not possible to merge and edit different sculptures at the same time, but i can life with it.
COB
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