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Wind mechanic

  • PhantomGazebo

    Not sure if this is the best solution but it’s what came to mind! Sorry if some terminology is wrong I don’t have the game in front of me.

    The wind is generated by a Force Applier. Made fancy with Painting effects and sound.
    For the randomness, you could have a timer set to run for e.g. 10 seconds, then auto resets itself (so it’s always running). When the timer hits 10, it triggers a randomizer, where e.g. 1 out of 3 times it triggers the wind, and the other two times it does nothing. So in this example there’s a 33% chance the wind blows every 10 seconds.

  • Finn_the-human25

    Okay I'll try that, thanks!

  • PassTheRizla

    I have tried something in a different context that might help,

    A timer for force, this would act as strength , it would be modulated to increase the force,
    A second timer could then change current time on first timer, acting as modulator,
    This should allow force to change at different speeds between 2 force amounts,

    The second timer can be any oscillating signal, thru signal manipulator to condition it.

    The previous suggestion would help you for some randomness .

    This may or not work for you, i do this elsewhere than dreams.

  • PassTheRizla

    Or signal generator instead of timers.

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