Spotlight limitations?
Hey there, I am having an issue that can prove crippling to the atmosphere of my project if I can not find a way to bypass the spotlight limitations.
My map is large and rather dark, I need to place several lights in my creation to form a very particular look. The issue is, I have gotten to the point where I have put so many lights down--that there is some very noticeable shadow pop-in which I seemingly have no control over.
The solution is seemingly to delete a few lights since too many are visible at once for the game, but the placing of the lights I currently have are very important. Removing particular lights or even moving them will drastically affect my map. Is there anything else I can do? Will the spotlight limitations be up'ed in the future?
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Does toggling the lights on only when they're needed get around this shadow limitation? Or are they all needed to be on at once?
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Yeah, sadly in this case they need to all be on at once.
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I think the worse case scenario would be me having to redo my light set up. It's not going to be impossible, just tricky and maybe a tad difficult/time consuming. The good thing is I believe this limitation will only really rear its head for those who are unaware of it. Anyone else might be able to work around it by starting their projects with such a thing in mind. (Which is what I'll do).
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Hi,
If you set the lights to radius lights, so not with a beam they are a lot lot cheaper.
And you can then have loads more.
But, they don't cast shadows and render in a different way.
Also on all the spotlights you can untick the option to cast shadows, that will make them cheaper and you may be able to use more/avoid the pops you are seeing.
So in order of expense cheapest to most expensive
Radius light
Glowing object/sculpt
Spotlight that doesn't cast shadows
Spotlight that does cast shadows
Hope that helps
John -
Out of curiosity, what is the "limitation" you're talking about? How does it manifest itself?
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Thank you John, I'll keep this in mind when I decide to use spotlights again since they're still pretty nifty.
I say this because I seemingly have found another solution too, much to my excitment. Using "diffuse" lights seem to give me more freedom than the spotlight option, it's also making my level look a lot better as a bonus. -
Just came to this. Helpful list thanks John!
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