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Edit the object used by an emitter

  • allan_Huidobro

    What I did was create the object I wanted emitted as a separate creation. Then go into scene where I want to emit the thing, import it and select it for emitter. Any time I want to change the emitted item, I leave the dream, go back to the original, make changes. Then when you go back to the dream where you have your emitter, there should be a red button somewhere in your tool panel that says something along the lines of "Update objects in scene" (don't quote me), and then update the emitted object. Hope that makes sense?

  • Mm dev - Bogdan/Yann

    You can turn on x-ray from the show/hide menu and preview invisibility.
    You can also just delete the link to the emitted object by pressing Triangle over the "emitted object" button in the tweak menu. Make some adjustments and then reconnect it. Hope that helps :)
    -yann

  • MrOobleck

    On this topic, it would be really cool if emitters could emit by reference without deleting an object from the level. For instance, you want to emit a bunch of cubes that have a different color each time they are emitted. So you could have a cube in the level somewhere that changes color constantly, that is referenced by the emitter each time it emits, causing every new object to start at a different color. (basically a phase shift). Also, being able to directly reference a saved object without stamping it in the world would be super cool.

  • stwinward

    I tried deleting the link with the emitted object, and it just deleted my object... Help!!

  • MidnightManiac

    I use the show/hide menu and preview invisibility now but I used to just clone each object so I'd always have an original to hand. I guess to randomly emit, I'd have several emitters with different coloured cubes all set to emitt to the same place and then attach a radomiser to them but I haven't tried it yet...

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