Ricerca

Ah remember the old days? So do we! Here’s the full archive of the “How Do I” section of our old forums.

Wrong placement when trying to stamp Puppet
0 voti 2 commenti
Randomiser starts with 255
0 voti 5 commenti
How do you use Quick Edit on the Puppet?
0 voti 2 commenti
Simple Positional Motor Question
0 voti 0 commenti
How do I combine painting animation to leg movement?
0 voti 2 commenti
Sound when getting damaged
0 voti 6 commenti
Inventory system?
0 voti 2 commenti
Auto update scenes inside a dream?
0 voti 1 commento
Simultaneous inputs of varied types
0 voti 2 commenti
Health Logic Question for level I published "Fire Test"?
0 voti 0 commenti
How do I make an object fade in and out of existence?
0 voti 4 commenti
Record possession doesn’t work on heavily customized puppet?
0 voti 6 commenti
How do I attach a particle effect to a puppet or play the particle effect at the position where the puppet is?
0 voti 3 commenti
Possess character to animate, but not be in the character's perspective during play mode?
0 voti 1 commento
Multi scene dream not ending properly
0 voti 6 commenti
Carry score to next levels
0 voti 3 commenti
How do I de-animate my puppet?
0 voti 2 commenti
How do you make another puppet be unpossesable, but be able to possess him in edit mode to animate him?
0 voti 2 commenti
rotate grid
0 voti 1 commento
How to make a controllable cube that jumps and falls?
0 voti 4 commenti
Can someone take a look at this and tell me why on earth my thermometer is full already?
0 voti 4 commenti
How do save something inside a puppet beyond its death?
0 voti 1 commento
HELP! Puppet calf "bone" will not connect to body structure. "Bone" icon stays gray?
0 voti 5 commenti
Change what to follow
0 voti 2 commenti
Sky Fleck Type
0 voti 3 commenti
How do I make my own score sensor?
0 voti 2 commenti
How can I make a puppet ride another (like a horse?)
0 voti 1 commento
How do I DreamSurf automatically, without having to go back out to the list of Dreams and selecting the next one?
0 voti 2 commenti
Making controllable turrets that 'stay upright' while aiming
0 voti 4 commenti
Stop time / pause
0 voti 2 commenti