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Invisible Wires > Emission Object to Emitter
3 voti 1 commento
Impy Nominations should be done IN DREAMS
4 voti 3 commenti
Modulate fleck effects by sine or cosine of angle between surface normal and comb vector
1 voto 2 commenti
Decouple amplitude from frequency for fleck effects
1 voto 1 commento
New fleck effects to fill the gaps in the fleck property versus animation type matrix
2 voti 4 commenti
More Menu UI accessibility preferences
0 voti 0 commenti
Confirmations for photo actions
1 voto 1 commento
Mathematical constants should be shortcuts, not functions
2 voti 1 commento
Show links to dreams on imp quests requiring play of those dreams
2 voti 0 commenti
Indreams search within a players' creations
1 voto 0 commenti
An official support for locilization of Text Displayers
4 voti 1 commento
Keyframe Objects Into Different Groups.
2 voti 1 commento
Streamlining Updates
3 voti 1 commento
Don't show gizmos for unselected, untweaked gadgets in a timeline
0 voti 0 commenti
Puppet Interface: Slope Walkability
2 voti 0 commenti
Ghost imp tip to show where "add to group" selection ray is aiming when real imp tip is stretched
1 voto 1 commento
Option to convert IK animation to FK when deleting connector
0 voti 1 commento
Blend mode controls for Timeline's Playhead input
0 voti 1 commento
Let us save the time as a variable
1 voto 1 commento
Add a format option for the number displayer so it can display better.
4 voti 3 commenti
Sticker mode should have different projection types
3 voti 1 commento
لعب اون لاين
-1 voti 1 commento
Show creation name on thumbnail, in the halls of fame
0 voti 0 commenti
Ability to turn homespace off in the background.
3 voti 3 commenti
Process Unicode Zero Width Joiner to enable creation of "button hold ring" UI element with single Text Displayer
1 voto 4 commenti
Transfer numbers through sculpts. (Wireless Transmitter?)
1 voto 3 commenti
Fleck icons
2 voti 0 commenti
Trigger Zones should be able to use Detection Scopes for detecting Label
3 voti 1 commento
"Intersecting" output for Impact Sensor
2 voti 1 commento
Detail: Consider Min/Max Scale
1 voto 0 commenti