Spirit-X
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Me neither. I'm making a helicopter and most of the time I still need to turn it off.Don't think it's necessarily an issue, but do think that the tutorial info should make it clear that you're free...
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Nice idea, thanks.I did actually work out what was wrong though. As stated above, I had attached the second joint to a small group of objects....therefore it was this small group that was considere...
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Nice, that's very kind of you to take the time to help me find a solution to this one. And I think it sounds like your solution is probably a little easier to set-up than what I came up with. I've ...
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Thanks, it already is though.
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Ah thanks, I think I understand what you're getting at. What would you use as "area sensor" though? Do you mean like a Trigger Zone?
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No it's not outputting -1. If you look at the sig-manip that is receiving zero (the bottom one), you can see it's outputting something around 0.3
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Good thoughts, thanks. I did actually discover what's going on but before I explain that:I did try splitting the fat wire and only sending in the actual single wire I needed but a value slider (set...
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Ok, thanks for this info, it's starting to make more sense and I found that using the row mapper with sound effects lets you assign audio surface types.But, if I'm not using the row mapper and the ...
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Hmm, I hadn't thought of that kind of approach. Interesting thanks.I didn't take note of the video or anything but a few days back I had Youtube on in the background while I was doing something els...
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The heli as a whole is moving via movers and rotators, while I have abandoned those for the independent movement of the gun turret (due to the issues described). So now the gun movement is based on...