feddykrait
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feddykrait ha creato un post,
How to stop joints from splitting and stretching
Hey everyone. Can someone please explain a little problem I've come accross while playing with bolts: I have an object that consists of 3 different pieces (upper + middle + lower) connected togethe...
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feddykrait ha commentato,
*the lack of the edit option on this forum will be the death of me, I swear*
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feddykrait ha creato un post,
Turn 2 different objects into 1
Sorry if it's a silly one but can we actually combine two separate objects so that we can edit them (in sculpt mode) together? Meaning that neither of them will be greyed out and blured out in the ...
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feddykrait ha commentato,
'@CLOUD1985We managed to figure out the solution (well, at least one of them) to the question I was referring to in this thread, if you're interested: https://feedback.indreams.me/forums/917434-dre...
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feddykrait ha commentato,
And #3
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feddykrait ha commentato,
Screen set #2
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feddykrait ha commentato,
Ok, so I tried out the solution with the Ball Joint and I'm glad to report that it wactually worked! Thanks again for your help :)And while it turned out to be quite a simple solution after all, I ...
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feddykrait ha commentato,
'@Supposer Well, actually... just thinking about it right now... It SHOULD work, if we somehow manage to position the main part of the first connector, like, straight at the center of the eyeball. ...
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feddykrait ha commentato,
I'll try to play around with the first connector though, sometime later. It has a perfect restriction option for this task. Even if it's hard to position it.
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feddykrait ha commentato,
'@Supposer Thanks for your reply. I thought about that but all types of connectors seem unfitting for this task. AFAIU if we use a bolt connector, the eye will only rotate either left to right, or ...