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Have you tried moving the tail end of the ADSR envelope? That will make it full volume until you power it off and then the volume will gradually decrease. Perhaps that will do what you wanted.But I...
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Another way would be to use the fade nodes in the timeline. Most gadgets, and *all* sound gadgets show little nubs on the top-left and top-right corners. Drag these along the top edge with R2 to ma...
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As Andy said, I don't think there's any way of doing that. My personal favourite way of having states like this, where only one thing is on at a time, is to use a selector.
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I haven't had that happen to me at any time. Everything works absolutely fine for me, and I've done a fair bit of uploading things that contain other creations.
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I'm not sure what you mean.If you have an object that you imported, and that version is deleted, it could mess up your scene I believe. However! This would only happen if the version in your scene ...
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As in, you can take 2 hits? If so, just adjust how much damage those things deal so it would take 2 hits before the health manager will be knocked down to 0.
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What do you mean by the ground disappearing when it's big? That sounds like the weird part to me.I'm guessing the reason the emitted objects are being pulled down quicker is because the speed they ...
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If you have access to them, then you can use them in your scene. So if you own them and have published them as private, then you can still see and use them. And if someone else owns them and have a...
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Go into update mode, and turn off "auto-update." If it auto-updates before you get to that menu, let it auto-update. Then go into the update menu. Turn off the auto-update, and click the "select ve...
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There is a "directional buttons" output. Try plugging that into the "walk"(?) input of the puppet interface--or wherever the left stick was plugged into before.