Mr_Niles
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Mr_Niles ha commentato,
Oh thanks I’ll certanly have a look at your level! :)
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Mr_Niles ha creato un post,
Using a doorway that remember player position?
I have two scenes and a two-way doorway in both which the player can activate with a button-press to ”travel” between the scenes. So far so good. The layouts and objects in both scenes are similar ...
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Mr_Niles ha commentato,
Hiya!Oh John you genius, works like a charm :D And such a quick answer on a sunday of all days. Hats off to you my good sir! ...now I just need to figure out how to lead the puppet back without get...
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Mr_Niles ha creato un post,
Change what to follow
Can I somehow after certain conditions change which tag a puppet follows? I have an enemy puppet who starts to chase the player when the player enters the enemy zone. If you run out of the zone I w...
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Mr_Niles ha commentato,
Maybe wire the sound to ”jumped” instead of ”jump”? Just spitballing here :)
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Mr_Niles ha commentato,
Both good suggestions but I like characters that are more visually tight, so looseness isn’t an option I think. I’ve played around with waxy finish and it’s an OK solution even though it’s a bit sa...
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Mr_Niles ha creato un post,
Can I make the the intersection between two body parts less obvious?
Any intersection on the puppet between two parts (like the the elbows, knees etc.) are very obvious. How would I go about smoothing that out? Because u cant make bendy forms right (the whole arm in...
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Mr_Niles ha commentato,
I got it working by animating Inside a group. Works well together with a follower on the group utself so an object scaling up/down can follow a character at the same time. It gets more tricky when ...
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Mr_Niles ha commentato,
Thanks for coming back to me, I’ll try your suggestions after work! (y) Can’t wait to get back to dreamin’ :D
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Mr_Niles ha commentato,
Saw that such a topic already exists in the feedback-section so no need for another one ^^ But yeah it would be a super handy feature to have!