OgTheClever
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OgTheClever ha commentato,
Just for reference, my creation 'Duck Quacks Don't Echo' still has the L1 sound effect, but thankfully you can't really hear it when the music is playing. My creation is remixable if anyone can fig...
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OgTheClever ha creato un post,
L1 'clicky' sound effect
I'm wondering if there's a specific option you need to set to disable this sound in a scene (when you press L1 it sounds like a mouse being clicked).Currently I'm building a Dream where all the inp...
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OgTheClever ha commentato,
Thanks for the suggestions. The calculator gadget worked perfectly.
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OgTheClever ha commentato,
I've just realised I haven't looked at the signal manipulator yet. I suspect that may hold a solution for both my queries; I'll be back on Dreams to check tomorrow...
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OgTheClever ha creato un post,
How do I convert an analogue signal into a digital one? (logic)
In LittleBigPlanet, I recall doing this with batteries, although they don't appear to be present in Dreams. Specifically, what I'm aiming to do is use the input from L2 and R2, but output the maxim...
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OgTheClever ha commentato,
On the same subject, does anyone know what seed is being used for Dreams randomiser? I haven't really messed around with the logic yet, but I remember it being a pain to create unique outputs in LB...
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OgTheClever ha commentato,
You could delete the saved data on your PS4 system, because the introduction and tutorials are saved locally.
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OgTheClever ha commentato,
You could delete the saved data on your PS4 system, because the introduction and tutorials are saved locally.
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OgTheClever ha commentato,
You might be able to simplify and fake the physics, take a look at this thread: https://feedback.indreams.me/forums/917431-dreams-bugs/suggestions/36361693-physics-collisions-seem-a-bit-unreliable#...
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OgTheClever ha commentato,
Thanks Soukthachone, that's a nice and simple solution!