Nurbldoff
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Hard to say, but if it's mostly when jumping, maybe you just need to modify those keyframes?
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I think you just need to lower the pelvis part of the puppet until the heels touch the puppet base. I've noticed that if you e.g. shorten the legs too much without doing this afterwards, you can ev...
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Also, it's often easiest to sculpt stuff outside of the puppet. To get it into the puppet, just grab it with R2 and while holding it, scope into the part of the puppet where you want it, and drop i...
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The only sure way I've found is to manually sculpt the joints until it looks good enough. Sometimes the color and material helps, and higher looseness can also improve things. I will say it's very ...
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The puppets have some keyframes by default. If you opem the main puppet tweak menu and select one of the keyframes at the bottom of the first page, that's what the puppet will show, and it's also w...
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It's really not easy to do this even with Move controllers. I think it's a skill that needs to be honed, drawing in space is quite different from drawing on paper or with a tablet. It would be cool...
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You could perhaps use a variable and a variable modifier that adds 1.
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When starting using Dreams, I had to change some of my intuition when compared to working with other 3D tools where you're usually dealing with a subdividing mesh. IMHO the main thing to realise is...
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Another thing that is key for precision movement is to get used to how the L2/R2 shoulder buttons work. The amount of change you make is somehow proportional to how hard they are pressed, so when y...
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One way to tweak all members of a group is to first scope into the group (L1+RX) and then double-click X. That will select everything inside the group at once. Tweaking the group from outside, as y...