jon-blue-eyes
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jon-blue-eyes ha creato un post,
How do I get sqrt (square root) of a number?
Is this possible?
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jon-blue-eyes ha creato un post,
Rotate object around its center when animating keyframe?
Anyone know how to rotate an object around its center when animating a keyframe?The L2 grab rotates around the point you grab at, not the center of the object.
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jon-blue-eyes ha creato un post,
Execute logic continuously?
How do you execute logic continuously?Is there a setting/flag to enable this?As far as I can see, logic is trigger based and only executes when a signal changes. Unless I am doing something wrong?I...
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jon-blue-eyes ha creato un post,
How to use logic to change single axis angle(orientation) of object?
Hey there, I can’t seem to find a way to change orientation of an object. E.g. set object z rotation to [value].I am talking about in logic and not a rotator. Just specifically setting angle?The re...
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jon-blue-eyes ha commentato,
Yeah this currently a very frustrating aspect to Dreams. Hella enjoying it but still very frustrating. The grid system doesn’t seem very intuitive at the minute. It’s so hard to line up stuff with ...
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jon-blue-eyes ha commentato,
Yeah I just tried the “or” method I posted and it doesn’t work.
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jon-blue-eyes ha commentato,
Damnit no edit button lol. I could potentially try and fake it by just rotating the plane directly... but I wanted to replicate the mechanism in the real wooden maze.This is my kind of jam, keep p...
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jon-blue-eyes ha commentato,
Basically I am making one of those old fashioned tilt mazes that gets rotated individually on two axis. You use that undulating plane to guide a ball to the end of the maze.
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jon-blue-eyes ha commentato,
Ah that’s a good tip about multiple joints. Although I take it I can’t add multiple joints in the same location? (Not at PS4 to try, will try later)I tried removing all gravity and reducing weight ...
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jon-blue-eyes ha commentato,
I should add to that, and rotate around a different point other then center of mass