cgCody
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Pass each button through an exclusive gate. These will only allow one signal through at a time (Out of any gates that share the same name).
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While I personally prefer to err on the side of caution when it comes to IP infringement (I modelled a Ford F150 and rebranded it as a Forj EF150, for example. :P), I don't think you'd be running a...
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Turn off moveable on the two sculpts. The only thing that should be moveable in your scenario is the group itself. If anything inside the group is also movable, they won't stick with each other.
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Wire the trigger zone's detected output to the + (increase count) input on the counter. The rest sounds right.
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The grid is world aligned, unless you're pressing L1+triangle (If I recall the combo correctly) on objects to move the grid local to said objects.Local grid aside, the grid dots don't actually move...
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Persistent variables have a limit of 128. I'm not sure if non-persistent variables have a limit outside of gameplay thermo, but it's more than 128.OgTheEnigma has a 25bit variable, which uses one v...
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You can't use external emojis from a website. Emojis and their codes are standardized by Unicode. So when you use a :code: the game will use whatever emoji skin is installed on the system, in this ...
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Are you talking about local or online multiplayer?I'd imagine this would be possible when online multiplayer arrives, but for local play, I don't see how split screen poker could work, unless you R...
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"but the only issue is that the pong ball needs to move freely in different directions."You can interpolate between up/down and left/right keyframes. I've explained the process in another thread. T...
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I like to use the damping settings on a mover for this, as it offers more control than the sculpt friction setting. Set the overall damping to 100%. Then in the forward direction, set a low damping...