Mr_BuggyB
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Mr_BuggyB ha creato un post,
How do you prevent your puppet from getting stuck on every small object . And how do you limit walkable areas ( legdes)
So I have a custom puppet and it gets stuck on every small object...and the other question is more about looking for an efficient way to limit the areas a player can explore ...so far I'm using inv...
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Mr_BuggyB ha commentato,
Sorry accidently flagged the post :((
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Mr_BuggyB ha commentato,
I use a cube as a background and when I draw I turn on the snap to surface option....this way everything sticks to the cube....after the drawing delete the cube ...baboom 2D painting :D
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Mr_BuggyB ha creato un post,
How does the "multiplayer" option in the variable menu work?
So I get that the fat wire can be split but let's say we have an obtainable skill both players can buy... Player one buys it so I want to update the variable just for player 1....how would that be ...
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Mr_BuggyB ha commentato,
if you click on it you'll create a cable ... On the sound effect there's an input on the bottom ....go over there with the cable and click on it
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Mr_BuggyB ha commentato,
Museums hei$t
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Mr_BuggyB ha commentato,
That depends on some things ...are your trees copies of one original or many different variations? Are your paint strokes animated? Basically are paintings pretty thermo friendly in my experience b...
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Mr_BuggyB ha commentato,
Hey , I think you'll have to use to displayers to get the result you want ( at least that was the method I used) and place them over each other for the effect you want
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Mr_BuggyB ha commentato,
Making a character from scratch is pretty difficult imo What you need to do is take a puppet , scope in so you can see the blue circle .... Select the whole puppet body parts and delete it... The b...
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Mr_BuggyB ha commentato,
I'm guessing as well ... Maybe put a selector into the mix ....this way there would only one signal at a time be able to pass through?