KlawUK
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Ok so playing with this is making me very confused. I have three value sliders going into a combiner with the output being a rotation fat wire. The output goes into the scene space direction in an ...
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But what is the location of the tag - if for example it’s inside a microchip inside the puppet logic which is on the floor in front of the puppet? Is there a way to define the location like you can...
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Use the course colour value to set a variable and then use that variable to set the detonation colour? I don’t think there is any way to permanently copy so you’ll need a persistent storage of the ...
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I could - thats how I got lives working. But I figured score is designed as this global thing. I don't know if it is supposed to auto persist or not. Would be great to get Mm feedback on how to use...
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Any feedback welcome. I got lives persisting. I think you need to set the same variable in each scene so I set to 0, then in scene 1 I set the actual value using a variable modifier. Seemed to work...
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If I play the scenes individually both exit fine. I had level one in a dream before and that exited ok too.I’m getting the transition so it looks like the doorway is triggering
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for my game I didn't even know camera pointers were a thing. I use a beautifully streamlined setup :) - Block pasted in world set to invisible and non collidable- follower set to follow ship (or ch...
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There is a scene published that does that already - if you remix it you can carve into it like a lathe/potters wheel
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Teleporter? I don’t know if you can send the position info to it, you might need an object already at the location with a tag to teleport to (set to invisible and not collidable)
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if you figured it out, can you help others in case they have the same issue?