wtalent89

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  • wtalent89 ha commentato,

    Okay, I solved it, in case anyone else has a similar question: For the payout I am adding the initial bet variable to a second variable which is attached to the "max emitted" input on the emitter. ...

  • wtalent89 ha commentato,

    Process goes, bet, randomized variable selects, emitter emits coins based on variable, machine resets, bet, randomized variable selects, emitter has already emitted.. I cant find a way without plac...

  • wtalent89 ha commentato,

    What I need to do is emit the bet variable more than once. I was hoping that there would be a way to emit an amount, then somehow reset the emitter so I can emit a different amount while still leav...

  • wtalent89 ha creato un post,

    Reset emitter amount

    I am building a bingo type machine, attempting to use an emitter to emit coins on payout. My "Bet" variable is attached to the "max emitted at once" input or the "max emitted" input (either way, sa...

  • wtalent89 ha creato un post,

    How do I create a shift type button for my own game.

    I want R2 to remap the rest of the buttons for new functionality while being held down.

  • wtalent89 ha commentato,

    I think I figured it out---- each individual object has to be collidable, but not movable, then the group itself can be changed to movable

  • wtalent89 ha creato un post,

    How do I get my group to not explode into individual parts

    Built a car with different sculpts (seats, wheels, headlights, etc). Grouped it all together. When I press play each individual sculpt forces itself to break off the object as if it cannot stay gro...