TAPgiles
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TAPgiles ha commentato,
Media Molecule are taking no more ideas to implement. They are winding down feature implementation and only releasing features they've already got in the works. And then stopping support in Septemb...
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TAPgiles ha commentato,
Confirmed by Mm that this sub-forum is now defunct. https://twitter.com/mediamolecule/status/1650407145442091008?s=20
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TAPgiles ha commentato,
You should learn about "live cloning" using the clone tool. https://tapgiles.com/docs/modes/assembly.html#clone
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TAPgiles ha commentato,
Use the SHARE button to record a video of the screen--which includes the audio. Then go to the captures app on the console and copy the video file to usb. There are many free applications and ways ...
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TAPgiles ha commentato,
Exporting music is already very easy. What process do you use? And what are the difficult parts?
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TAPgiles ha commentato,
Something to be aware of is, if there are frame issues, you may have playback problems between cuts of the track. Sound gadgets aren't guaranteed to stay in sync, as they run in audio-time, not gam...
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TAPgiles ha commentato,
If it's for a commercial thing, I'd say no. If it's just an animation you made using Dreams, you're probably fine though.
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TAPgiles ha commentato,
Great stuff mate :D Might I make a suggestion? It would be awesome to make a completely custom image for the cover page/poster of the game. You can make it in a separate scene if you like; you can ...
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TAPgiles ha commentato,
If you type 88 into a comment and it's not censored into asterisks (I'm guessing not), then it won't be censored if you use that text.
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TAPgiles ha commentato,
A good general tip is to import Mm's music or sound effects that are around the same intensity/volume you want for your game, and compare how loud it sounds.