mmdev1 - John & Luci
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Hi,If you just tweak the puppet itself you see it has a jump hieght.That should get what you need.John
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hi,you can just gab the joint middle (the purple bit) and move it :)John
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Hi,If when scoped into the puppet you press triangle on any limb you can reposition it independently of anything else.To help you visualise this turn on the joint visibility in the visibility menuJohn
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Hi,Use the cube shape but turn on kalidascope guide to number 5.That should helpJohn
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HiOne thing is due to various technical reasons Dreams is not allowed to make the pad continuously rumble, that's why there are pauses even if you have logic asking it to rumble all the time.As for...
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Hi,Using labels you can get the laser to ignore the puppet :)John
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'@jgr9 hi, I know you want the puppet to trigger the impact, my suggestion says to "and" the impact sensor, to get the puppet collision, with laserscopes to figure out what side is colliding.unle...
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Hi,Try combining an impact sensor with a few short range laser scopes.The logic is one impact sensor to detect the impact and a few laser sensors pointed in different directions to figure out which...
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Hi,This is a hard coded feature of the puppet currently.I will pass onto feedback you'd like to be able to turn it off though.ThanksJohn
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Hi,As the previous post mentions you can find an aperture setting in a camera,But assume since you are using a camera pointer that's not what you need?In that case if you tweak the control sensor i...