mmdev1 - John & Luci
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Hi,The health modifiers have built in impact sensors, so no need for another.Then use the current health output of the health manager and plug it into a number dispaylerHope that helpsJohn
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Hi,The jointed option is best for animation I would say.Try covering the seams using the character design, such as shoulder or knee pads,Knee high boots etc, so the join is part of the designJohn
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Hi,If you stamp down a shape, day a cube, then group a camera with it looking at the cube from a distance.Then make the cube invisible an uncollidable.Finally put a rotator into the group and profi...
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Hi,I'm not 100% sure but maybe try uigyro/scope. Lots of our codes have UI as a prefixJohn
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Hi,If you check out the end of our last twitch stream I do a little tutorial which I think might answer your questions nicelyJohn
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Hi, You can use a look at rotator set to find the same tagOr a rocket rotator which makes the thing rotate in the direction of movementJohn
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Hi,Explosions are my favourite thing to do,Try thisGo into paint mode and start a new painting,Select the pen brush (the more you press R2 the bigger your stroke)Then draw a single line, pressing R...
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Side note,The keyframes in our explosion is to just add a bit off finesse, changing colour and speed over time etc.Start simple for now though :)John
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Hi,Did you know the grab sensor has a hovered over output? Try using that to achieve this :)John
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Hi both,There are 2 diff mirror types in puppet workOne for mirroring sculpting at the sculpt level, say a symmetrical face.This is the mirror found in the guides up top.Then there is puppet mirror...