mmdev1 - John & Luci
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Hi,If you set the horizon definition to 0% and tint to maximum you can remove it.John
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Hi,Although you can't change text via logic you can turn tags on and off, so when in the zone turn the tag on you on and the one on the enemy base off (same name) and visa versa as you leaveJohn
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Hi,Sorry I meant mover doh!If you use a signal manipulator set to pulse when on and give it a small smooth out number like 0.5Wire the X button in to that.And the signal manipulator into a normal m...
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Hi,A few ways to do this.If you've used the advanced rotator make sure you've turned of dampening in y as that will fight gravity.Else just scope into a puppet and make it a cube by scoping into th...
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Hi, try using the precise move gadget for accurate rotation.The grid only works in 45 and 90.But don't forget you can use L1 and triangle while hovering over the object you've moved to align the gr...
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Hi,In edit mode, use the record possession option in the animate tools and use that to posses the character to animate.After that you can turn off the possesable tweak in the puppet control sensorJohn
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Hi,I'm not sure in that case, could you please post this in the bug section with as much detail as possible.ThanksJohn
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Hi,Ok that's odd,You only need one doorway to leave the level, not one to enter if you're making linear levels.Can you try to do this with just blank levels to test doorways are working for you.Tha...
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Hi,You have to put levels into a map and link them for doors to work.John
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Hi,In the logic of the puppet you've animated make sure in its control sensor you turn off the possesable tweak.John